All posts by Joshua Krook

Joshua Krook is an author and thinker interested in law, social psychology, video game design and the pitfalls of specialization. He is currently pursuing a PhD on the creation of a liberal arts law school, dedicated to the teaching of law as a humanities subject, with skepticism, critical thinking and the 'Real' Socratic method at the core of teaching. Josh regularly speaks at university events and forums on issues of politics and culture, empathy, law, vocational education, and the reformulation of today’s employment system. Outside of writing, Josh owns his own video game development company, Atreyu Games, which aims to tell interactive stories as a form of video game literature. Follow him on twitter: @JoshKrook

How to Self-Publish a Novel

This is a guide to self-publishing novels, articles and non-fiction.

Creative Writing: A Thing Beyond Hope, Chapter 1

Chapter 1 of my coming-of-age novel, A Thing Beyond Hope.

https://www.amazon.com/dp/B07DW8Y399/ref=sr_1_2?ie=UTF8&qid=1529566269&sr=8-2&keywords=a+thing+beyond+hope

Creative Writing: A Thing Beyond Hope

My coming-of-age novel, A Thing Beyond Hope, is now out! Get your copy today! :)

Can creativity SAVE your job from automation?

Around 40% of all law jobs are at risk of automation, according to a 2016 Deloitte report. Traditional skills expected of law graduates are increasingly going to be undertaken by new AI-driven software. Basic skills such as database research and document drafting are already being automated by large Australian law firms. The race is on ...

The Systematic Mistreatment of Casual Workers

* This is an article written by Chloe Byrne, featuring quotations from myself and others on casual work and employment laws. Casual employees within the retail and hospitality sectors are often systematically exposed to wage theft and mistreatment by employers, industry sources have said. An expectation of working unpaid hours outside of rostered shifts has ...

Video games with gambling feature a G or PG rating, despite risks to children of future gambling behaviour

According to a 2018 report by Digital Australia, 97% of Australian households with children have at least one device for playing video games. More than 60% of households have five or more devices. Since the early 2000s, the boom in mobile technology has seen the spread of video games from desktop PCs to the pockets of young people everywhere. ...

Creative Writing: To Be Alive Again

Two men enter. Both are young. Ray is frantic, over-excited, pushing to the front of the stage and eager to seemingly shout at the audience in front of him. The other (Mort) is more cautious, quiet on his toes, working his way more slowly to the front. He carries a book in his right hand, ...